1.1 -The car must be in A Class and therefore has a maximum of 800 PI
1.2 -Forza edition or horizon edition vehicles are not allowed to be used.
1.3 -The car cannot have a drivetrain swap
1.4 -The car cannot have a 'Rally', V8, V10 or V12 swap
1.5 -The car cannot have drag tires.
1.6 -Build’s are limited to only front tunable aero. Build is not allowed to have rear forza/tunable aero.
1.7 -Race admins reserve the right to prevent you from using a car if it is otherwise deemed impractical or inappropriate.
1.8 Official Race Admin Document. all official event’s must be refered here.
1.9 Click button below for Banned and Nerfed Vehicles
2.1 -All drivers must adhere to the Racing Etiquette at all times during race conditions
2.2 -Leaderboard battles have an uphill race and a downhill race, not particularly in that order. If one team wins both the downhill and uphill, they are the winners. If one team wins the uphill and the other team wins the downhill, a tiebreaker race must take place. This will be the winner of the uphill going against the winner of the downhill.
2.3 -The direction of the race depends on if the uphill or downhill winner is from the defending team. If the defending team’s driver won the uphill but lost the downhill, the tiebreaker will take place on the uphill and vice versa.
2.4 -Simulation damage must be ON for all drivers participating in the race. Damage may be reset between rounds.
2.5 -All races should follow the Cat ‘n’ Mouse format, with the challenging team always chasing and the defending team always leading
2.6 -A race admin must be present for each race. The race admin will host the lobby and perform the traffic glitch for the lobby. The race admin must not be part of either teams as they will judge the outcome of each race under close finishes
2.7 -Restarts are allowed but are determined by the race admin
2.8 -Contact is allowed, however excessive bumping is not. If the contact heavily affects a driver, the race may either be restarted by the race admin or counted as a forfeit, depending on the severity of the offense.
2.9 -In every touge battle. after each round finishes (as soon as you stop racing, no later than 30 seconds), both racers must record their vehicle stats displaying their HP as well as their settings to show Simulation Damage is on. Doing so it ensures that nobody is violating build rules and everyone is racing within regulations.
2.10 -Lag issues are expected and usually will result in a restart, however in severe cases, if an driver's lag issues disrupts the race heavily, it will result in a forfeit and the driver with said lag issues will be asked to improve their connection before racing with Forza Stage again
3.1 -All drivers must be respectful when driving. Whilst accidental contact is allowed, drivers will be punished for overly aggressive maneuvers
3.2 -Drivers are allowed to make one move to defend their line. During an uncontested pass, the defending driver must hold their line to allow the chasing driver to pass. They are not allowed to attempt to correct their line when the front of the chasing driver's car is past the rear of the defending driver's car, as this will cause an accident
3.3 -All forms of shunting/bumping is not allowed except when the defending driver brake checks the chasing driver. Brake checking is strictly not allowed and may result in a forfeit. The chasing driver must still allow for room to brake when following the defending driver, or brake earlier than they may usually need to in order to avoid an accidental shunt. If an accidental shunt occurs, the chasing driver must allow the defending driver to correct their line and continue the race. The chasing driver is not allowed to overtake in this situation, and must give the position back to the defending driver
3.4 -In the case of a car coming off of the road due to their own error, they must always check behind them before rejoining the race. If the chasing car is at a fast enough speed to overtake the defending car who is coming back onto the road, the defending car must first allow the chasing car to pass
3.5 -Drivers should only pass when it is safe for both drivers and when the chasing driver has a clear opportunity to do so. The chasing driver should only take the inside line into a corner when their front axle is next to or past the defending driver's rear axle. Forced passes such as forcing an inside line and 'dive-bombing' is not allowed. The chasing driver should only take the inside line into a corner when their front axle is next to or past the defending driver's rear axle
3.6 -If the chasing driver's front axle is next to or past the defending driver's rear axle, the chasing driver has the right to the inside line of the corner. The defending driver must take the outside line. Exiting the corner, the defending driver still has the right to the outside line, so the chasing driver must stay on the inside line if they have not fully passed the defending driver. The chasing driver must allow for plenty of room on the exit and not force the defending driver off of their line
3.7 -Cutting, which refers to when a driver uses all four wheels off-road on the inside of a corner in order to take a shorter route, is not allowed. Drivers must make every reasonable effort to stay on the road, and must not go off-road unless by accident or if they have a genuine reason to. Understeering off-road by accident is acceptable but drivers must reduce their speed before coming back onto the road and, if applicable, must allow for the defending driver to pass (if they are within a reasonable distance to do so)
3.8 -The race admin's word is final and must be adhered to at all times. If the race admin instructs a driver to do a certain action, such as to allow for a chasing driver to pass or to restart a race, drivers much oblige. The result of the race, in the case of a close, debatable finish, is determined by the admin and must not be argued
4.1 -All cars must display their team decal on their car. The location of the decal is up to the driver however it is limited to the front bumper, back bumper, bonnet/hood and sides
4.2 -No alcohol or tobacco branding or depictions, and no depictions of illicit drugs
4.3 -No offensive or otherwise inappropriate depictions or designs. This includes both imagery and text
4.4 -Designs must be your own or by a member of your team